C# Development
Applied object-oriented programming principles in a practical game development context
Technical Architecture
Designed and implemented core game systems including physics, combat, and AI
Development Process
Managed project structure and version control whilst meeting tight deadlines
Problem Solving
Overcame technical challenges through research and systematic debugging
Day 1 - Foundation
Unity & Flight Mechanics
- Set up Unity development environment
- Implemented basic flight controls
- Developed camera follow system
- Created smooth aircraft physics
Day 2 - Combat Systems
Weapons & Effects
- Built dual-weapon system (minigun & rockets)
- Implemented particle effects for weapons
- Created explosion animations
- Added projectile physics and collisions
Day 3 - Enemy Systems
AI & Game Logic
- Developed enemy AI movement patterns
- Implemented combat engagement logic
- Created health and damage systems
- Added visual feedback for player actions
Day 4 - Mobile & Polish
Cross-Platform Support
- Implemented mobile touch controls
- Added auto-aim for mobile devices
- Optimised performance across platforms
- Fixed critical gameplay issues
Day 5 - Presentation
Demo & Documentation
- Final gameplay balancing
- Code cleanup and documentation
- Created presentation materials
- Successfully demonstrated to academy
Day 1 - Foundation
Unity & Flight Mechanics
- Set up Unity development environment
- Implemented basic flight controls
- Developed camera follow system
- Created smooth aircraft physics
Day 2 - Combat Systems
Weapons & Effects
- Built dual-weapon system (minigun & rockets)
- Implemented particle effects for weapons
- Created explosion animations
- Added projectile physics and collisions
Day 3 - Enemy Systems
AI & Game Logic
- Developed enemy AI movement patterns
- Implemented combat engagement logic
- Created health and damage systems
- Added visual feedback for player actions
Day 4 - Mobile & Polish
Cross-Platform Support
- Implemented mobile touch controls
- Added auto-aim for mobile devices
- Optimised performance across platforms
- Fixed critical gameplay issues
Day 5 - Presentation
Demo & Documentation
- Final gameplay balancing
- Code cleanup and documentation
- Created presentation materials
- Successfully demonstrated to academy
Gameplay Preview
Watch the combat flight simulator in action, showcasing core gameplay mechanics and controls.
Combat Systems
Demonstration of the dual-weapon system featuring miniguns and rockets with particle effects.
Enemy AI
See the enemy AI behavior patterns and combat engagement systems in real-time.
Development Journey
A rapid 4-day development sprint, with presentation on day 5, showcasing agile development practices.
Core Systems
Implemented flight physics, combat mechanics, and basic AI behaviour patterns
Architecture
Built modular systems for weapons, health, and enemy behaviour
Optimisation
Adapted the game for both desktop and mobile platforms
Technical Skills
- Object-oriented programming in C#
- Unity game development fundamentals
- Cross-platform development considerations
- Performance optimisation techniques
Development Process
- Project planning and time management
- Systematic problem-solving approach
- Code organisation and best practices
- Version control with Git